Gordon Brown on
C++, Gamedev, Heterogeneous Computing

On c++

Introduction to Template Meta Programming,   When and why the template & typename keywords are needed,   Template Instantiation,   Introduction to Templates

On events

CppCon2017 Trip Report,   Get the Frack out of the Way!,   Announcing the C++ Edinburgh Mentoring Programme,   Becoming the Master of all that is Pigeon,   My Global Game Jam 2015 Experience,   Meeting C++ Comes to Edinburgh

On gamedev

Game Dev Diary 4: Humans and zombies (kind of),   Game Dev Diary 3: Creating a Scene in Blender,   Game Dev Diary 2: 3D Modelling in Blender,   Game Dev Diary 1: The Plan

who am i

I am a software developer at Codeplay Software, where I work on SYCL; an open standard C++ programming model for heterogeneous systems. I am an active contributor to the SYCL and the C++ standards. I am a C++ and game dev enthusiast.

what is this

This is a programming blog about C++, gamedev, and heterogeneous computing.

where am i

github//aerialmantis
twitter//aerialmantis
facebook//gordonb589
This site is hosted at Github Pages and created with Jekyll.
Theme was created by Hugo Sereno Ferreira.